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Nhl 17 videos
Nhl 17 videos





All the go to goals had solid and consistent counters. The skill comes from mastering these constant behaviors. Most skill based games have little randomness and MUCH consistency. When you die, you know EXACTLY what you did wrong and you learned and you have a clear opportunity to improve yourself for the next respawn. Why do people LOVE dark souls games? They are hard AF but they are fair. I want to quote this paragraph from Assisted because it explains it well. I love hockey, I really want to like this game and enjoy it like I used to, please let me EA. Thats a pretty big sign that this game has a lot of problems. I have literally apologized to people I have beaten in this game and shared a laugh with them about how bad the game is.Īt the end of a night of playing this, I usually have no idea what our record is, because the angry clusterfucks just blend together and its never enjoyable, even when you win all or most of your games. What we have now is a vicious circle of terrible gameplay in the sake of making the terrible players not feel so terrible. The Human could anticipate a cross crease and stop it even though it was the defense job to do so. A human goalie back in those days could be a lot better than a AI because the AI was fairly weak. Everyone in real life go for money goals too. Its easy to get mad at “glitch goals” and not understand that a cross crease and a wrister and a well positionned slapper is not a glitch goal. And where playing offense is unrewarding creativity because whats going in will be either your 1 or 2 glitch shot or a lucky garbage goal. Where playing defense is unrewarding as you are nothing more than a glorified cone. A game where playing goalie is unrewarding and mostly worse than having an AI goalie. When you artificially stop those scoring chances with a superhuman goalie, you have little to no choice but to make the defenders weaker to compensate because otherwise the games would end 0-0 99% of the time. (And don’t even think about switching to him - it’ll take forever, if it happens at all.)Īll in all, this is another aspect of the game that’s significantly worse than it was in the last-gen game. The switching problem is compounded by the positively bizarre way AI players deal with breakaways - they often times don’t get back, and if there’s a far-side defenseman near the blue line when an offensive winger is breaking into the zone with the puck on the other side of the ice, that defenseman will typically just stay on his side of the ice and let the guy get a clean chance. This year, though, I often have no idea at all which player the game will decide to switch me to - especially in the zone, it’s a complete **** shoot. Last year, the switching logic was weird and counterintuitive - remember JoeVat drawing lines on GIFs to try to explain the logic - but most of the time (not always, but most of the time) I had a sense of which player the game was going to switch me to, even if I didn’t always think that was the player it should be switching to. Switching this year is actually worse than ever. Ben said in a thread not long ago that this is not how switching works in NHL - aiming the LS has no effect at all on which player you switch to.







Nhl 17 videos